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Kreatur — Mensch, Nomade, Kleriker 2/2, 2W (3)
{W}, {T}: Bringe eine Aurakarte deiner Wahl aus einem Friedhof an eine Kreatur, die du kontrollierst, angelegt ins Spiel. (Du kontrollierst diese Aura.)
In den wilden Steppen verweht die Geschichte im staubigen Wind. Nur die Sagenerzähler verbleiben, um zu berichten, was war, was ist und was sein wird.
Illus. Darrell Riche
Creature - Human Nomad Cleric {W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)1
Crystal Keep Rulings Summaries
- You pick the creature during resolution. [Judgment FAQ 2002/05/28]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of creature type "Cleric" until Tenth Edition and Oracle 2007/07/13 when it became "Human Nomad Cleric".
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