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← OvergrowthTenth EditionPincher Beetles →

Overrun

Sorcery, 2GGG (5)
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)1
[Nature doesn't walk.]
Illus. Carl Critchlow

Crystal Keep Rulings Summaries

  • Affects your creatures in play when it resolves, but not ones that enter play later in the turn. [D'Angelo 2007/03/03] See Rule 418.3b.
  • Note - Also see Trample, Rule 502.9.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (4/22) Tenth Edition (Uncommon)
Odyssey (Uncommon)
Anthologies (Special)
Tempest (Uncommon)


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