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Cónclave de hadas

Tierra
El Cónclave de hadas entra en juego girado.
{T}: Agrega {U} a tu reserva de maná.
{1}{U}: El Cónclave de hadas se convierte en una criatura Hada azul 2/1 con la habilidad de volar hasta el final del turno. Sigue siendo una tierra. (No puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)
Illus. Stephan Martiniere

Land
Faerie Conclave comes into play tapped.
{T}: Add {U} to your mana pool.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
1

Crystal Keep Rulings Summaries

  • The animating ability sets the initial characteristics for the land creature. So, while you can use the ability again, it won't have any additional effect if used more than once. [Urza's Legacy FAQ 1999/02/03]
  • The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [Urza's Legacy FAQ 1999/02/03] See Rule G19.39.
  • It has creature type "Faerie" ever since Oracle 2007/07/13. [D'Angelo 2007/07/15]

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (2/16) Décima Edición (Uncommon)
El Legado de Urza (Uncommon)


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