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← IncorporationDixième éditionPacifisme →

Mythifieur nomade

Créature : humain et nomade et clerc 2/2, 2W (3)
{W}, {T} : Mettez en jeu, attachée à une créature que vous contrôlez, une carte d'aura ciblée d'un cimetière. (Vous contrôlez cette aura.)
Dans les steppes sauvages, l'histoire disparaît dans la poussière. Seuls les mythifieurs gardent le souvenir de ce qui a été, de ce qui est et de ce qui sera.
Illus. Darrell Riche

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.)1

Gatherer Card Rulings [Nov 2009]

  • 10/4/2004: You don't choose which creature the Aura will enter the battlefield attached to until the ability resolves. You must choose a creature the Aura can legally enchant. (For example, you can't choose a creature with protection from black if the targeted Aura card is black.) If you don't control any creatures that the Aura can enchant, it remains in the graveyard.
  • 7/15/2007: Nomad Mythmaker's ability can target an Aura card in any graveyard, not just yours.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (2/15) Dixième édition (Rare)
Jugement (Rare)


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