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← Immensité terramorpheDixième éditionRivière souterraine →

Village arboricole

Terrain
Le Village arboricole arrive en jeu engagé.{T} : Ajoutez {G} à votre réserve.

{1}{G} : Le Village arboricole devient une créature 3/3 verte Grand singe avec le piétinement jusqu'à la fin du tour. C'est toujours un terrain. (S'il inflige suffisamment de blessures de combat à ses bloqueurs pour les détruire, vous pouvez faire qu'il inflige le reste de ses blessures au joueur défenseur.)
Illus. Rob Alexander

Land
Treetop Village enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
1

Gatherer Card Rulings [Nov 2009]

  • 2/1/2006: Because of the layering rules, if you have an animatable land, you can play the ability once, and then if it's power and toughness are lowered (but not lethally) by Mutilate or a similar effect, you can reactivate the land to restore them to those numbers.
  • 8/1/2008: A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be played, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (2/18) Dixième édition (Uncommon)
Héritage d'Urza (Uncommon)


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