Treetop Village (Tenth Edition #361)

Village arboricole

Terrain

Le Village arboricole arrive en jeu engagé.{T} : Ajoutez {G} à votre réserve.

{1}{G} : Le Village arboricole devient une créature 3/3 verte Grand singe avec le piétinement jusqu'à la fin du tour. C'est toujours un terrain. (S'il inflige suffisamment de blessures de combat à ses bloqueurs pour les détruire, vous pouvez faire qu'il inflige le reste de ses blessures au joueur défenseur.)

Illustrated by Rob Alexander

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Village arboricole:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)
  • Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply. (2009-10-01)