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← Vegetazione RigogliosaDecima EdizioneScarafaggi Chelati →

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Stregoneria, 2GGG (5)
Le creature che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno. (Se una creatura che controlli sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.)
[La natura non cammina.]
Illus. Carl Critchlow

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)1


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (4/31) Magic 2010 (Uncommon)
Decima Edizione (Uncommon)
Odissea (Uncommon)
Tempesta (Uncommon)


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