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Pestilence

Enchantment, 2BB (4)
At end of turn, if no creatures are in play, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
1
Illus. Kevin Walker

Crystal Keep Rulings Summaries

  • It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
  • Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
  • It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
  • Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
  • Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (9/37) Battle Royale (Special)
Classic Sixth Edition (Uncommon)
Urza's Saga (Common)
Fifth Edition (Common)
Fourth Edition (Common)
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