Enchantment, UU (2) When Dance of Many comes into play, put a token into play as a copy of target nontoken creature. When Dance of Many leaves play, remove the creature token from the game. When the creature token leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.1
Illus. Sandra Everingham
Treat the token as coming into play as a copy of the chosen creature. If that creature normally gets counters when played, the token creature gets counters. [D'Angelo 2001/08/31]
Destroying the creature that was copied will not cause the token creature to be destroyed as well. [Aahz 1994/10/21]
The ability is targeted and checks the validity of the target when declared and when resolving. If the creature is not still there when the copy resolves, the copy ability is countered and no token is put into play. This card remains in play as a global enchantment with no token. [D'Angelo 1999/08/31]
The mana cost is copied. This makes Dance of Many the exception to the rule that token creatures have a mana cost of zero. [D'Angelo 1999/08/01]
The creature is still considered a token creature, so if you happen to copy a Drudge Skeletons, the Skeleton token would still be susceptible to Drudge Spell. [Aahz 1996/03/02]
The "remove from game" triggered abilities are on Dance of Many and not from the token. [D'Angelo 1996/10/01] If Dance of Many loses its abilities, removing one from play won't destroy the other.
Each Dance of Many is associated only with its token creature. If one leaves play, only the corresponding token is affect, not all tokens from all instances of Dance of Many. [D'Angelo 1997/05/19]