Gonti's Machinations (Aether Revolt #63)

Macchinazioni di Gonti {B}

Incantesimo

Ogniqualvolta perdi punti vita per la prima volta in ogni turno, ottieni {E}. (Ottieni un segnalino energia. Il danno provoca la perdita di punti vita.)

Paga {E}{E}, Sacrifica le Macchinazioni di Gonti: Ogni avversario perde 3 punti vita. Guadagni tanti punti vita quanti sono i punti vita persi in questo modo.

“Sono certo che questa piccola rivoluzione gioverà ai nostri affari.”

Illustrated by Daarken

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Macchinazioni di Gonti:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • In a Two-Headed Giant game, Gonti’s Machinations’s second ability causes the opposing team to lose a total of 6 life. (2017-02-09)
  • {E} is the energy symbol. It represents one energy counter. (2017-02-09)
  • The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost. (2017-02-09)
  • In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team’s life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti’s Machinations doesn’t trigger, even though your life total went down. (2017-02-09)
  • Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.) (2017-02-09)
  • Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method. (2017-02-09)
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. (2017-02-09)
  • Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters. (2017-02-09)
  • You can’t pay more energy counters than you have. (2017-02-09)