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← Diminishing ReturnsAlliancesFalse Demise →

False Demise

Enchantment - Aura, 2U (3)
Enchant creature
When enchanted creature is put into a graveyard, return that card to play under your control.
1
"Far too many of our missing 'dead' seem to be turning up in Varchild's ranks!" -King Darien of Kjeldor
Illus. Randy Gallegos

Crystal Keep Rulings Summaries

  • Since False Demise's effect follows the standard timing rules for triggered abilities, if both players have False Demise on the same creature, then the player whose turn it is when the creature goes to the graveyard will not get it. The other False Demise effect will fail since the creature will no longer be in the graveyard. [D'Angelo 1999/08/01]
  • Token creatures are removed from the game prior to False Demise's triggered ability resolving. [Duelist Magazine #12, Page 32] The continuous effect of removing tokens is "faster" than triggered abilities.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Versions (2) Alliances #40 (Randy Gallegos)
Alliances #41 (Randy Gallegos)

Printings (3/18) Mercadian Masques (Uncommon)
Alliances (Common)
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