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Phantasmal Sphere

Creature - Illusion 0/1, 1U (2)
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.
1
Illus. Mark Tedin

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Alliances (Rare)


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Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

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