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Nettling Imp

Creature - Imp 1/1, 2B (3)
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at end of turn. Play this ability only during an opponent's turn, before attackers are declared.1
Illus. Quinton Hoover

Gatherer Card Rulings

  • 10/4/2004: If the Imp leaves play before the end of the turn, the creature still is destroyed.
  • 10/4/2004: You can use this effect on a creature you know won't be able to attack. For example, you can use it on a tapped creature.
  • 10/4/2004: The creature is destroyed if it does not attack because it simply can't do so legally.
  • 8/1/2008: A creature required to attack or block if able in a given turn only has to do so during the first combat phase that turn in which it's able. Basically, each combat phase in that turn, you ask "did this creature attack/block this turn?" and "can this creature attack/block this phase?" If the answers are "no" and "yes" respectively, then it must attack or block as required. This is important if a turn somehow gains extra combat phases.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (4/10) Revised Edition (Uncommon)
Unlimited Edition (Uncommon)
Limited Edition (Beta) (Uncommon)
Limited Edition (Alpha) (Uncommon)


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