Creature - Vampire 4/4, 3BB (5) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.1
Illus. Anson Maddocks
7/15/2007: If Sengir Vampire and another creature deal lethal damage to each other in combat, both are put into the graveyard before Sengir Vampire's triggered ability can make the Vampire bigger.
7/15/2007: If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.