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← War ElephantArabian NightsAladdin's Ring →

Aladdin's Lamp

Artifact, 10 (10)
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0.1
Illus. Mark Tedin

Crystal Keep Rulings Summaries

  • This card has a replacement ability (see Rule 419). It is used before the resolution of a spell or ability that would cause you to draw and it replaces one of the draws with a new effect. [D'Angelo 2000/02/25] For example, Sylvan Library, Jayemdae Tome, Howling Mine, and your normal draw during the draw step are also replaceable.
  • If you use more than one Lamp effect, the second one will end up replacing the card being drawn with the first one. [D'Angelo 2000/02/25]
  • If the ability is countered, you do not have to replace a draw. [D'Angelo 2000/02/25]
  • Note - The Arabian Nights version had two mana cost circles with 5 in them to indicate 10, because they did not have a way to get 10 into a single circle. This is not a typo. [Arab FAQ 1994/01/05]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/16) Fourth Edition (Rare)
Revised Edition (Rare)
Arabian Nights (Uncommon)


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