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← Enlistment OfficerApocalypseGerrard Capashen →

False Dawn

Sorcery, 1W (2)
Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
1
Illus. Dave Dorman

Crystal Keep Rulings Summaries

  • This card's ability does not change the color of any permanents. [Apocalypse FAQ 2001/05/24]
  • This card's ability does not change any lands into Plains. [DeLaney 2001/06/17]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Apocalypse (Rare)


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Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

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