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← Strip MineAntiquitiesUrza's Mine →

Urza's Mine

Land - Urza's Mine
{T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.1
Mines became common as cities during the days of the artificers.
Illus. Anson Maddocks

Crystal Keep Rulings Summaries

  • If you have at least one of each of the three Urza's lands in play, you must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15]
  • Note - Also see Urza's Power Plant and Urza's Tower.
  • Note - The Antiquities card appears in four different versions with different art. Two of the cards were each C1 rarity and two were C2 rarity. The Chronicles card appears with all four pieces of art at C1 rarity.
  • Note - The land type "Urza's Mine" was added in Oracle 2003/07/01.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Versions (4) Antiquities #75 (Anson Maddocks)
Antiquities #76 (Anson Maddocks)
Antiquities #77 (Anson Maddocks)
Antiquities #78 (Anson Maddocks)

Printings (11/33) Core Set - Ninth Edition (Uncommon)
Core Set - Eighth Edition (Uncommon)
Fifth Edition (Common)
Chronicles (Common)
Antiquities (Common)
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