Menu:
Home
Random
Advanced Search
Preferences

Editions: (new)
Shards of Alara
Eventide
Shadowmoor
Tenth Edition
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

← Urza's Power PlantAntiquitiesUrza's Tower →

Urza's Tower

Land - Urza's Tower
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.1
Urza always put Tocasia's lessons on resource-gathering to effective use.
Illus. Mark Poole

Crystal Keep Rulings Summaries

  • If you have at least one of each of the three Urza's lands in play, you must take the 3 mana instead of just one. [Duelist Magazine #2, Page 15]
  • Note - Also see Urza's Mine and Urza's Power Plant.
  • Note - The Antiquities card appears in four different versions with different art. Three of the cards were each C1 rarity and one was C2 rarity. The Chronicles card appears with all four pieces of art at C1 rarity.
  • Note - The land type "Urza's Tower" was added in Oracle 2003/07/01.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Versions (4) Antiquities #83 (Mark Poole)
Antiquities #84 (Mark Poole)
Antiquities #85 (Mark Poole)
Antiquities #86 (Mark Poole)

Printings (11/33) Core Set - Ninth Edition (Uncommon)
Core Set - Eighth Edition (Uncommon)
Fifth Edition (Common)
Chronicles (Common)
Antiquities (Common)
→ View All


Rules Questions

MOTL Price Lists

Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

HTML link to this card:

BBCode link to this card: