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Overrun

Sorcery, 2GGG (5)
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)1
"You want to know your eemy? Look at your feet while you trample him." -Tahngarth of the Weatherlight
Illus. Jeff Miracola

Crystal Keep Rulings Summaries

  • Affects your creatures in play when it resolves, but not ones that enter play later in the turn. [D'Angelo 2007/03/03] See Rule 418.3b.
  • Note - Also see Trample, Rule 502.9.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (4/22) Tenth Edition (Uncommon)
Odyssey (Uncommon)
Anthologies (Special)
Tempest (Uncommon)


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