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Chimeric Staff

Artifact, 4 (4)
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
Illus. Michael Sutfin

Gatherer Card Rulings [Nov 2009]

  • 8/1/2008: A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.
  • 10/1/2009: If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay {3} to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with {4}, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.

Format Legality Legal in Vintage, Legacy, Extended, MTGO Classic
Banned in Standard

Printings (2/16) Tenth Edition (Rare)
Urza's Saga (Rare)


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