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Enchantment, 2WW (4)
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.1
Illus. Michael Sutfin
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: For example, a player controls three creatures when Concerted Effort's ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
- 10/1/2005: Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
- 5/1/2006: In Two-Headed Giant, triggers only once per upkeep, not once for each player.
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