Menu:
Home
Random
Advanced Search
Preferences

Check out the MagicCards.Info Beta Preview!

Editions:
Worldwake (new)
Zendikar
Planechase
Magic 2010
Alara Reborn
Conflux
Shards of Alara
View All

Extras:
Tokens
Planes
Vanguard
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

← Creakwood LiegeEventideDesecrator Hag →

Deity of Scars

Creature - Spirit Avatar 7/7, {B/G}{B/G}{B/G}{B/G}{B/G} (5)
Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
1
Illus. Steve Prescott

Gatherer Card Rulings [Nov 2009]

  • 8/1/2008: You can pay {B/G} and remove a -1/-1 counter to activate the ability any time you want. Deity of Scars doesn't need to be in danger of being destroyed.
  • 8/1/2008: Removing a -1/-1 counter from Deity of Scars is a cost of activating its activated ability. You can't activate the ability if there are no -1/-1 counters on Deity of Scars.
  • 8/1/2008: Deity of Scars's ability causes it to have more toughness when you activate the ability (as a result of losing a -1/-1 counter) and then puts a regeneration shield on it when the ability resolves. If you activate the ability in advance of Deity of Scars being dealt 5 damage, for example, Deity of Scars will be 6/6 before the damage is dealt to it. It won't use the regeneration shield unless it's dealt more damage that turn.

Format Legality Legal in Vintage, Legacy, Extended, MTGO Classic
Banned in Standard

Printings (1/9) Eventide (Rare)


Rules Questions

MOTL Price Lists

Print Proxies:
[ 1 ] [ 2 ] [ 3 ] [ 4 ]

HTML link to this card:

BBCode link to this card: