At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Illus. Mark Tedin
5/1/2006: If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {2}{W}{U} to his or her mana pool. If its mana cost is {X}{G}, this Aura's controller adds {G} to his or her mana pool. If its mana cost is (W/U)(W/U), this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U} to his or her mana pool. The choice may be different each time the ability resolves.
5/1/2006: This ability isn't a mana ability. It uses the stack.
5/1/2006: Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
10/1/2009: You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).