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← Edge of the DivinityEventideGwyllion Hedge-Mage →

Evershrike

Creature - Elemental Spirit 2/2, 3{W/B}{W/B} (5)
Flying

Evershrike gets +2/+2 for each Aura attached to it.

{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
1
Illus. Dan Dos Santos

Gatherer Card Rulings [Nov 2009]

  • 8/1/2008: You can activate Evershrike's ability only while it's in your graveyard.
  • 8/1/2008: You can't put an Aura onto the battlefield this way unless that Aura can legally be attached to Evershrike. For example, you can't put an Aura card with "enchant player" onto the battlefield this way.
  • 8/1/2008: You can activate Evershrike's ability with X = 0. If you do, you'll return Evershrike to the battlefield from your graveyard, then exile it. (There are no Aura cards with converted mana cost 0.)
  • 8/1/2008: You can activate Evershrike's ability even if you have no Auras in your hand, or if you have an Aura in your hand that you don't want to put on it or can't put on it. In either case, you'll return Evershrike to the battlefield from your graveyard, then exile it. No player has the opportunity to cast spells or activate abilities while Evershrike is on the battlefield.

Format Legality Legal in Vintage, Legacy, Extended, MTGO Classic
Banned in Standard

Printings (1/9) Eventide (Rare)


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