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← Game-Trail ChangelingMorningtideGreatbow Doyen →

Gilt-Leaf Archdruid

Creature - Elf Druid 3/3, 3GG (5)
Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.
1
"In our hands, the natural world finds more beauty than nature alone could ever provide."
Illus. Steve Prescott

Gatherer Card Rulings [Nov 2009]

  • 4/1/2008: Since the activated ability doesn't have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven't been under your control since your most recent turn began to pay the cost.
  • 4/1/2008: The second ability's effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.

Format Legality Legal in Vintage, Legacy, Extended, MTGO Classic
Banned in Standard

Printings (1/10) Morningtide (Rare)


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