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← Guul Draz SpecterZendikarHagra Crocodile →

Guul Draz Vampire

Creature - Vampire Rogue 1/1, B (1)
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
"A creature's bloodscent is a beacon that cannot be disguised."
Illus. Steve Argyle

Gatherer Card Rulings [Nov 2009]

  • 10/1/2009: Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can't be blocked except by artifact creatures and/or black creatures. If it's turned white, then it can't be blocked except by artifact creatures and/or white creatures.
  • 10/1/2009: If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it's blocked, changing its colors won't change that.

Format Legality Legal in Vintage, Legacy, Extended, Standard
Banned in MTGO Classic

Printings (1/9) Zendikar (Common)


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