Creature - Centaur Archer 2/2, 1GG (3) Shroud (This permanent can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)1 "What need have I for cavalry when I can have horse and rider both in one?" -Jolrael
Illus. Junior Tomlin