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← Well of LifeProphecyWintermoon Mesa →

Rhystic Cave

Land
{T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant.1
"All mages dip into the same well; some are just in more of a hurry." -Alexi, zephyr mage
Illus. Rob Alexander

Gatherer Card Rulings [Nov 2009]

  • 10/4/2004: If a player pays {1}, Rhystic Cave does not produce any mana, but is still considered to have been tapped for mana. Things which trigger of the land being tapped for mana will trigger, but things which try to replace mana production will have nothing to replace.
  • 10/4/2004: Each player (starting with the current player and going in turn order) gets the option to pay when this ability resolves.
  • 10/4/2004: The card's ability has errata so you can't activate the ability during casting of a spell or activating of an ability. This prevents you from getting into a position where someone paying {1} could stop you from having enough mana to pay for the spell. If you want to use it pay for a spell or ability, you need to use this card before you start the casting or activating.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Prophecy (Uncommon)


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