Sorcery, 2G (3) Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)1 "All men have their appointed time; that's something no horse can change." -Liu Bei, after being told that the Dilu brings its master ill fortune
Illus. Hong Yan
10/1/2009: The spell's effect has no duration. The targeted creature gets +2/+2 until the game ends or it leaves the battlefield. It has horsemanship until the game ends, it leaves the battlefield, or some other effect causes it to lose horsemanship.