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Enchantment, 3RRR (6)
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Illus. Jerry Tiritilli
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The change of control of creatures does not end at end of turn or even when this card leaves the battlefield.
- 10/4/2004: This card does not target any creatures or players.
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