Creature - Human Cleric Druid 1/1, 2G (3) {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.1 "The magic at the heart of all living things can bear awe-inspiring fruit." -Kolevi of Havenwood, Elder Druid
Illus. Margaret Organ-Kean
10/4/2004: The most recent land animating ability takes precedence.
10/4/2004: Can sacrifice the Druid to itself.
10/4/2004: Only affects Forests that are on the battlefield when the effect resolves.
10/4/2004: The land animation ability does not wear off if the land stops being a Forest. It continues until the end of the turn.
8/1/2008: A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.