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← Telekinetic BondsJudgmentWonder →

Web of Inertia

Enchantment, 2U (3)
At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.1
Cephalids specialize in lose-lose situations.
Illus. Don Hazeltine


Format Legality Legal in Vintage, Legacy, MTGO Classic
Banned in Extended, Standard

Printings (1/6) Judgment (Uncommon)


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