Tromp the Domains (Time Spiral Remastered #242)

Durch die Gegend trampeln {5}{G}

Hexerei

Domäne — Bis zum Ende des Zuges verursachen Kreaturen, die du kontrollierst, Trampelschaden und erhalten +1/+1 für jeden Standardlandtyp unter den Ländern, die du kontrollierst.

In den tiefen Hufabdrücken der Herde konnte man Salzklümpchen aus Benalia, Moos aus Llanowar, Staub aus Hurloon und sogar Eschenholz aus Urborg finden.

Illustrated by Mike Dringenberg

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Durch die Gegend trampeln:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample or get a power and toughness boost. (2021-03-19)
  • The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won’t change later in the turn even if the number of basic land types among lands you control changes. (2021-03-19)
  • Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type. (2021-06-18)
  • The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities. (2021-06-18)