Solitary Confinement (Modern Horizons 2 #265)

Solitary Confinement {2}{W}

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can’t be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Watermark: Set Symbol

Illustrated by Scott M. Fischer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Solitary Confinement:
  • The draw step happens after the upkeep step. If you choose not to pay Solitary Confinement's upkeep cost, you'll sacrifice it. That turn's draw step will happen. (2021-06-18)
  • Solitary Confinement prevents all damage that would be dealt to you, not just combat damage. (2021-06-18)