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Clockwork Beast

Artifact Creature - Beast 0/4, 6 (6)
Clockwork Beast comes into play with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep.
1
Illus. Carl Critchlow

Crystal Keep Rulings Summaries

  • Can attack or block even if it has no counters. [Aahz 1995/05/15]
  • Loses a counter even if it is affected by Fog or a Fog-like effect which prevents it from dealing damage. [WotC Rules Team 1995/04/26]
  • If the effect to add counters is used when there are already 7 counters on it or when the number of counters to be added would cause it to exceed 7 counters, any counters over 7 are simply not added. [D'Angelo 1997/02/09]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (8/28) Beatdown (Special)
Fifth Edition (Rare)
Introductory Two-Player Set (Special)
Fourth Edition (Rare)
Revised Edition (Rare)
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