Touch of the Void (Battle for Zendikar #134)

Touch of the Void {2}{R}

Sorcery

Devoid (This card has no color.)

Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Some wounds never heal.

Illustrated by David Gaillet

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Touch of the Void:
  • A creature doesn’t necessarily have to be dealt lethal damage by Touch of the Void to be exiled. After being dealt damage, if it would die for any reason that turn, it’ll be exiled instead. (2015-08-25)
  • Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play. (2015-08-25)
  • A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost. (2015-08-25)
  • Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless. (2015-08-25)
  • Devoid works in all zones, not just on the battlefield. (2015-08-25)
  • If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid. (2015-08-25)