Artefacto legendario — Equipo, 2 (2) Siempre que la criatura equipada haga daño de combate, pon dos contadores de carga sobre el Jitte de Umezawa. Remover un contador de carga del Jitte de Umezawa: Elige uno: La criatura equipada obtiene +2/+2 hasta el final del turno; o la criatura objetivo obtiene -1/-1 hasta el final del turno; o ganas 2 vidas. Equipar {2}.
Illus. Christopher Moeller
Legendary Artifact - Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}1
2/1/2005: Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
2/1/2005: If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
2/1/2005: The ability can be used any time Umezawa's Jitte's controller has priority -- only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
2/1/2005: If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
2/1/2005: If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.