Artefact légendaire : équipement, 2 (2) À chaque fois que la créature équipée inflige des blessures de combat, mettez deux marqueurs « charge » sur le Jitte d'Umezawa. Retirez un marqueur « charge » du Jitte d'Umezawa : Choisissez l'un — La créature équipée gagne +2/+2 jusqu'à la fin du tour ; ou la créature ciblée gagne -1/-1 jusqu'à la fin du tour ; ou vous gagnez 2 points de vie. Équipement {2}
Illus. Christopher Moeller
Legendary Artifact - Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}1
2/1/2005: Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.
2/1/2005: If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.
2/1/2005: The ability can be used any time Umezawa's Jitte's controller has priority -- only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.
2/1/2005: If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
2/1/2005: If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.