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Spike Colony

Creature - Spike 0/0, 4G (5)
Spike Colony comes into play with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
1
Illus. Douglas Shuler

Crystal Keep Rulings Summaries

  • It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/7) Battle Royale (Special)
Stronghold (Common)


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Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

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