Azorius Keyrune (Commander 2013 #236)

Llave rúnica azoria {3}

Artefacto

{T}: Agrega {W} o {U} a tu reserva de maná.{W}{U}: La Llave rúnica azoria se convierte en una criatura artefacto Ave blanca y azul 2/2 con la habilidad de volar hasta el final del turno.

“Cuanto más alto vuela la mente, mayor es la comprensión de la ley”.—Isperia

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Llave rúnica azoria:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it’s already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)