Conqueror's Flail (Commander 2016 #53)

Conqueror's Flail {2}

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.

Equip {2}

Illustrated by Franz Vohwinkel

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Conqueror's Flail:
  • The first ability of Conqueror’s Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner’s graveyard. (2016-11-08)
  • The five colors are white, blue, black, red, and green. Conqueror’s Flail can’t give a creature more than +5/+5. (Gold, artifact, and colorless aren’t colors.) (2016-11-08)
  • If you move Conqueror’s Flail from one creature to another, there’s no time in between that it’s not attached to a creature. Assuming it’s your turn, your opponents won’t be able to cast spells. (2016-11-08)