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Bomb Squad

Creature - Dwarf 1/1, 3R (4)
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
1
Illus. Greg & Tim Hildebrandt

Gatherer Card Rulings [Nov 2009]

  • 10/4/2004: If the creature regenerates, the fuse counters are still removed and the four damage is still dealt.
  • 10/4/2004: If there are two Bomb Squads on the battlefield when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Odyssey (Rare)


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