|

Menu:
Home
Random
Advanced Search
Preferences
Editions:
Zendikar (new)
Magic 2010
Alara Reborn
Conflux
Shards of Alara
→ View All
Extras:
Tokens
Contributors
Help
Rules:
Rulings Summaries
Comprehensive Rules
|
Tenth Edition  Zehnte Edition Dixième édition Decima Edizione Décima Edición Décima Edição 第10版 第十版 Десятое Издание
|
Creature - Human Cleric 4/4, 5WW (7)
First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.1 ["The will of all, by my hand done."]
Illus. Pete Venters
|
|
Creature - Angel 3/3, 4W (5)
Flying When Angel of Mercy enters the battlefield, you gain 3 life.1 Every tear shed is a drop of immortality.
Illus. Volkan Baga
|
|
Sorcery, 2W (3)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)1 Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
|
|
Enchantment, 3WW (5)
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.1 The harmony of the glorious is a dirge to the wicked.
Illus. Jim Murray
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: This does not trigger on a permanent being turned into a creature. That is just a permanent changing type, not something entering the battlefield.
- 10/4/2004: Angelic Chorus does not trigger when creatures phase in or change controllers.
|
|
Creature - Wall 0/4, 1W (2)
Defender, flying (This creature can't attack, and it can block creatures with flying.)1 "The Ancestor protects us in ways we can't begin to comprehend." —Mystic elder
Illus. John Avon
|
|
Enchantment, 1WW (3)
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.1 Not all silences are easily broken.
Illus. D. Alexander Gregory
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Aura of Silence affects all opponents in a multiplayer game.
|
|
Creature - Bird Soldier 2/2, 3W (4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.1 ["At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." —Nomad myth]
Illus. Justin Sweet
|
|
Creature - Human Rebel 2/2, 3W (4)
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation.
Illus. Matthew D. Wilson
|
|
Instant, W (1)
Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Life is measured in inches. To a healer, every one of those inches is precious.
Illus. Rebecca Guay
Gatherer Card Rulings [Nov 2009]
- 7/15/2007: You draw the card when Bandage resolves, not when the damage is actually prevented.
|
|
Instant, 5W (6)
Double target player's life total. Shuffle Beacon of Immortality into its owner's library. The cave floods with light. A thousand rays shine forth and meld into one.
Illus. Rob Alexander
Gatherer Card Rulings [Nov 2009]
- 2/1/2007: If you double a negative life total, you do the real math. A life total of -10 becomes -20.
- 7/15/2007: Beacon of Immortality's effect counts as life gain (or life loss, if the life total was negative) for effects that trigger on or replace life gain (or life loss).
- 7/15/2007: If a Beacon is countered, it’s put into its owner’s graveyard, not shuffled into the library.
|
|
Creature - Human Knight 2/2, 2W (3)
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)1
Illus. Zoltan Boros & Gabor Szikszai
|
|
Legendary Creature - Human Rebel 2/2, 2WW (4)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary. "Mercadia's masks can no longer hide the truth. Our day has come at last."
Illus. Steven Belledin
|
|
Instant, W (1)
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!" —Alovnek, Boros guildmage
Illus. Daren Bader
|
|
Instant, W (1)
Destroy target enchantment. "Illusion is a crutch for those with no grounding in reality." —Cho-Manno
Illus. Christopher Rush
|
|
Creature - Human Soldier 2/2, 1WW (3)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)1 He is the only one who sees the patterns in the overlapping maps and conflicting reports.
Illus. Stephen Tappin
|
|
Creature - Spirit 1/1, 1W (2)
{T}: Target creature gets +1/+1 until end of turn. "I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life." —Ilromov, traveling storyteller
Illus. Ittoku
|
|
Enchantment, 1WW (3)
Creatures you control get +1/+1. Once heard, the battle song of an angel becomes part of the listener forever.
Illus. Kev Walker
|
|
Instant, XW (1)
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. "Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo." —General Takeno
Illus. Anthony S. Waters
Gatherer Card Rulings [Nov 2009]
- 6/1/2005: You choose how the damage will be divided among the target creatures at the time you cast Hail of Arrows. Each target must be dealt at least 1 damage. If any of those creatures becomes an illegal target before Hail of Arrows resolves, the division of damage among the remaining creatures doesn't change.
|
|
Enchantment - Aura, 2W (3)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.1 [For those who reach enlightenment, violence is an unnecessary distraction.]
Illus. Luca Zontini
|
|
Enchantment, W (1)
Each creature you control can block an additional creature. In war, as in society, position is everything.
Illus. rk post
Gatherer Card Rulings [Nov 2009]
- 7/15/2007: High Ground's effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
- 7/15/2007: High Ground allows you to make some complicated blocks. For example, if you're being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature's combat damage will be divided among the creatures it's blocking.
|
|