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Tenth Edition
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Rules:
Rulings Summaries
Comprehensive Rules
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Tenth Edition  Zehnte Edition Dixième édition Decima Edizione Décima Edición Décima Edição 第10版 第十版 Десятое Издание
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Creature - Human Cleric 4/4, 5WW (7)
First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.1 ["The will of all, by my hand done."]
Illus. Pete Venters
Crystal Keep Rulings Summaries
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Creature - Angel 3/3, 4W (5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life.1 Every tear shed is a drop of immortality.
Illus. Volkan Baga
Crystal Keep Rulings Summaries
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Sorcery, 2W (3)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)1 Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
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Enchantment, 3WW (5)
Whenever a creature comes into play under your control, you gain life equal to its toughness. The harmony of the glorious is a dirge to the wicked.
Illus. Jim Murray
Crystal Keep Rulings Summaries
- Does not trigger when creatures phase in or change controllers. [DeLaney 1998/10/05]
- Does trigger when a creature is put into play by casting or by a spell or ability that puts one into play. [DeLaney 1998/10/05]
- Does not trigger on a card in play being turned into a creature. That is just a permanent changing type, not something coming into play. [Barclay 1998/02/28]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
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Creature - Wall 0/4, 1W (2)
Defender, flying (This creature can't attack, and it can block creatures with flying.)1 "The Ancestor protects us in ways we can't begin to comprehend."
—Mystic elder
Illus. John Avon
Crystal Keep Rulings Summaries
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Enchantment, 1WW (3)
Artifact and enchantment spells your opponents play cost {2} more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Not all silences are easily broken.
Illus. D. Alexander Gregory
Crystal Keep Rulings Summaries
- Affects all opponents in a multiplayer game. [D'Angelo 1999/07/10]
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Creature - Bird Soldier 2/2, 3W (4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment.1 ["At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer."
—Nomad myth]
Illus. Justin Sweet
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Creature - Human Rebel 2/2, 3W (4)
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation.
Illus. Matthew D. Wilson
Crystal Keep Rulings Summaries
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Rebel and not Human Rebel.
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Instant, W (1)
Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Life is measured in inches. To a healer, every one of those inches is precious.
Illus. Rebecca Guay
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Instant, 5W (6)
Double target player's life total. Shuffle Beacon of Immortality into its owner's library. The cave floods with light. A thousand rays shine forth and meld into one.
Illus. Rob Alexander
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Creature - Human Knight 2/2, 2W (3)
Flash (You may play this spell any time you could play an instant.) First strike (This creature deals combat damage before creatures without first strike.)1
Illus. Zoltan Boros & Gabor Szikszai
Crystal Keep Rulings Summaries
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Legendary Creature - Human Rebel 2/2, 2WW (4)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary. "Mercadia's masks can no longer hide the truth. Our day has come at last."
Illus. Steven Belledin
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Rebel". It was changed again with Tenth Edition and Oracle 2007/07/13 to be "Human Rebel".
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Instant, W (1)
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"
—Alovnek, Boros guildmage
Illus. Daren Bader
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Instant, W (1)
Destroy target enchantment. "Illusion is a crutch for those with no grounding in reality."
—Cho-Manno
Illus. Christopher Rush
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Creature - Human Soldier 2/2, 1WW (3)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)1 He is the only one who sees the patterns in the overlapping maps and conflicting reports.
Illus. Stephen Tappin
Crystal Keep Rulings Summaries
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Creature - Spirit 1/1, 1W (2)
{T}: Target creature gets +1/+1 until end of turn. "I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."
—Ilromov, traveling storyteller
Illus. Ittoku
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Enchantment, 1WW (3)
Creatures you control get +1/+1. Once heard, the battle song of an angel becomes part of the listener forever.
Illus. Kev Walker
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Instant, XW (1)
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. "Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
—General Takeno
Illus. Anthony S. Waters
Crystal Keep Rulings Summaries
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Enchantment - Aura, 2W (3)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.1 [For those who reach enlightenment, violence is an unnecessary distraction.]
Illus. Luca Zontini
Crystal Keep Rulings Summaries
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Enchantment, W (1)
Each creature you control can block an additional creature. In war, as in society, position is everything.
Illus. rk post
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