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Shards of Alara
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Tenth Edition
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Rules:
Rulings Summaries
Comprehensive Rules
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Tenth Edition  Zehnte Edition Dixième édition Decima Edizione Décima Edición Décima Edição 第10版 第十版 Десятое Издание
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Instant, W (1)
Prevent all combat damage that would be dealt this turn. "Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer
Illus. Volkan Baga
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) banned this card until 2000/10/01.
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Enchantment - Aura, W (1)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2.1 ["May angels fly at your back. May your blade cleave the darkness."
—War blessing of Serra]
Illus. Terese Nielsen
Crystal Keep Rulings Summaries
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Creature - Human Soldier 1/1, W (1)
{W}: Honor Guard gets +0/+1 until end of turn. The strength of one. The courage of ten.
Illus. Dan Dos Santos
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
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Creature - Human Cleric 1/1, W (1)
{1}{W}{W}: Target creature gets +1/+1 until end of turn. Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
Illus. Stephen Tappin
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2007/07/20 when it was reprinted in Tenth Edition.
- Note - This card was of creature type "Cleric" and not "Human Cleric" until Tenth Edition and Oracle 2007/07/13.
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Creature - Human Soldier 2/5, 3WW (5)
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.
Illus. Carl Critchlow
Crystal Keep Rulings Summaries
- The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 1999/11/14]
- Note - This card was of creature type "Soldier" until Tenth Edition and Oracle 2007/07/13 when it became "Human Soldier"
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Creature - Elephant Cleric 3/3, 3WW (5)
{W}, {T}: Tap target creature. Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.
Illus. Randy Gallegos
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Creature - Human Soldier 1/1, W (1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. "My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
Illus. Michael Sutfin
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Legacy tournaments (see Rule 802) banned this card until 2005/10/20 because it only appears in Starter.
- Extended tournaments (see Rule 803) banned this card until 2007/07/20 when it was reprinted in Tenth Edition.
- Standard (Type 2) tournaments (see Rule 804) banned this card untl 2007/07/20 when it was reprinted in Tenth Edition.
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Tenth Edition and Oracle 2007/07/13]
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Instant, W (1)
Prevent all damage that black sources and red sources would deal this turn. "The White Shield is not the burnished metal you lash to your forearm but the conviction that burns in your chest."
—Lucilde Fiksdotter,
leader of the Order of the White Shield
Illus. Daren Bader
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Enchantment, 2W (3)
Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token into play.1 Wars are won with strength, valor, and numbers—especially numbers.
Illus. Carl Critchlow
Crystal Keep Rulings Summaries
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Creature - Human Nomad Cleric 2/2, 2W (3)
{W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)1 On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
Illus. Darrell Riche
Crystal Keep Rulings Summaries
- You pick the creature during resolution. [Judgment FAQ 2002/05/28]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of creature type "Cleric" until Tenth Edition and Oracle 2007/07/13 when it became "Human Nomad Cleric".
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Enchantment - Aura, 1W (2)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can't attack or block.1 For the first time in his life, Grakk felt a little warm and fuzzy inside.
Illus. Robert Bliss
Crystal Keep Rulings Summaries
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Creature - Human Knight 2/2, 1WW (3)
First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)1 ["I do not consider myself a hero. I know only what the Vec teach: justice must always be served and corruption must always be opposed."]
Illus. Dave Kendall
Crystal Keep Rulings Summaries
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Enchantment - Aura, 2W (3)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) All damage that would be dealt to you is dealt to enchanted creature instead.1 ["Why would I consider penance for my actions when I have so many subjects willing to do it for me?"
—Lord Konda]
Illus. Jon J Muth
Crystal Keep Rulings Summaries
- You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05]
- If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20]
- All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
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Instant, 2W (3)
You gain 3 life. Draw a card. Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
Illus. D. Alexander Gregory
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Legendary Creature - Angel 4/6, 6WWW (9)
Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your upkeep, you may return target creature card from your graveyard to play.1 "You have not died until I consent."
Illus. Matthew D. Wilson
Crystal Keep Rulings Summaries
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Instant, W (1)
Target blocking creature gets +7/+7 until end of turn. Sometimes the greatest strength is the strength of conviction.
Illus. Wayne England
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Enchantment, 2W (3)
Each player can't play more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
Illus. Scott M. Fischer
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Creature - Human Cleric 1/1, 1W (2)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Illus. Anson Maddocks
Crystal Keep Rulings Summaries
- Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
- Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.
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Creature - Angel 4/4, 3WW (5)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)1 Her sword sings more beautifully than any choir.
Illus. Greg Staples
Crystal Keep Rulings Summaries
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Enchantment - Aura, 2WW (4)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.)1 [The touch of Serra's angels bears hopes aloft and empowers noble causes.]
Illus. Zoltan Boros & Gabor Szikszai
Crystal Keep Rulings Summaries
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