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Fourth Edition

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Abomination

Creature - Horror 2/6, 3BB (5)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.1
Illus. Mark Tedin

Crystal Keep Rulings Summaries

  • The color of the blocking/blocked creature is checked only at declaration of the block. If the creature is indeed green or white at that time, it will be destroyed at the end of the combat even if it changes color before the combat ends. [WotC Rules Team 1994/07/27]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Abomination" until Oracle 2007/10/01, when it became "Horror".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/12) Fourth Edition (Uncommon)
Legends (Uncommon)


Animate Dead

Enchantment - Aura, 1B (2)
Enchant creature card in a graveyard
When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
1
Illus. Anson Maddocks

Crystal Keep Rulings Summaries

  • It follows all the rules for Aura (Enchant Creature) cards. [WotC Rules Team 1997/03/14] For example, it counts for abilities that interact with creature enchantments, such as Rabid Wombat. [Aahz 1997/06/06]
  • You can Animate a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1994/04/01]
  • The creature comes out as if it were just played. Any X in the mana cost is zero (see Rule G24.1). So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
  • When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed to define the value. [WotC Rules Team 1998/02/02] In the case of Minion of the Wastes, you pay life to define its values.
  • The animated creature comes into play with summoning sickness (see Rule G19.39), so it cannot attack until it begins one of its controller's turns in play. [D'Angelo 1998/02/03]
  • This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8). [D'Angelo 2002/12/19]
  • If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]
  • If the creature phases out (see Rule 502.15) without the Animate Dead because Animate Dead has been affected by Spatial Binding, the Animate Dead is put into the graveyard but the creature is not. The creature will phase in perfectly normal since the Animate Dead ability did not destroy it. [Aahz 1997/02/16]
  • It cannot move to a different creature using Aura moving effects. [D'Angelo 2007/09/08]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Put Into Play, Rule G16.33.
  • Note - This card was of type "Enchantment" until Oracle 2007/09/01 when it became "Enchantment - Aura".
  • Note - The Limited Edition, Unlimited Edition, Revised Edition, and Fourth Edition versions had this card as an Enchant Dead Creature. [D'Angelo 1997/04/11]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (6/24) Fifth Edition (Uncommon)
Fourth Edition (Uncommon)
Revised Edition (Uncommon)
Unlimited Edition (Uncommon)
Limited Edition (Beta) (Uncommon)
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Ashes to Ashes

Sorcery, 1BB (3)
Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you.1
"All rivers eventually run to the sea. My job is to sort out who goes first." -Maeveen O'Donagh, Memoirs of a Soldier
Illus. Drew Tucker

Crystal Keep Rulings Summaries

  • Must have 2 targets at time of casting in order to be declared. [Duelist Magazine #3, Page 6]
  • If one target is removed or becomes invalid after declaration, the other target is still affected. [bethmo 1994/09/15] You take the damage if at least one target is removed from the game. [D'Angelo 1995/05/17]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/18) Fifth Edition (Uncommon)
Fourth Edition (Uncommon)
The Dark (Common)


Bad Moon

Enchantment, 1B (2)
Black creatures get +1/+1.1
Illus. Jesper Myrfors


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (7/33) Time Spiral Timeshifted (Special)
Fifth Edition (Rare)
Fourth Edition (Rare)
Revised Edition (Rare)
Unlimited Edition (Rare)
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Black Knight

Creature - Human Knight 2/2, BB (2)
First strike, protection from white1
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Illus. Jeff A. Menges

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (8/26) 2002 FNM Promos (Special)
Anthologies (Special)
Fifth Edition (Uncommon)
Fourth Edition (Uncommon)
Revised Edition (Uncommon)
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Blight

Enchantment - Aura, BB (2)
Enchant land
When enchanted land becomes tapped, destroy it.
1
Illus. Pete Venters

Crystal Keep Rulings Summaries

  • Note - In Fifth Edition (and before) the land was destroyed at end of turn. It is now destroyed as a triggered ability.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (4/24) Classic Sixth Edition (Uncommon)
Fifth Edition (Uncommon)
Fourth Edition (Uncommon)
Legends (Uncommon)


Bog Imp

Creature - Imp 1/1, 1B (2)
Flying (This creature can't be blocked except by creatures with flying.)1
On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
Illus. Ron Spencer

Crystal Keep Rulings Summaries

  • Note - The Portal version had no creature type.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (10/53) Core Set - Ninth Edition (Common)
Core Set - Eighth Edition (Common)
Seventh Edition (Common)
Starter (Common)
Classic Sixth Edition (Common)
Fourth Edition (Common)
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Bog Wraith

Creature - Wraith 3/3, 3B (4)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)1
Twas in the bogs of Cannelbrae/ My mate did meet an early grave/ 'Twas nothing left for us to save/ In the peat-filled bogs of Cannelbrae.
Illus. Jeff A. Menges

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (14/68) Tenth Edition (Uncommon)
Core Set - Ninth Edition (Uncommon)
Core Set - Eighth Edition (Uncommon)
Seventh Edition (Uncommon)
Starter (Uncommon)
Fourth Edition (Uncommon)
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Carrion Ants

Creature - Insect 0/1, 2BB (4)
{1}: Carrion Ants gets +1/+1 until end of turn.1
"War is no picnic," my father liked to say. But the Ants seemed to disagree.
Illus. Richard Thomas

Crystal Keep Rulings Summaries

  • Note - This card was creature type "Ant" until Oracle 2007/10/01, when it became "Insect".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/18) Fifth Edition (Uncommon)
Fourth Edition (Uncommon)
Legends (Rare)


Cosmic Horror

Creature - Horror 7/7, 3BBB (6)
First strike
At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you.
1
"... [S]creams of horror rend th' affrighted skies." -Alexander Pope, The Rape of the Lock
Illus. Jesper Myrfors

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/12) Fourth Edition (Rare)
Legends (Rare)


Cursed Land

Enchantment - Aura, 2BB (4)
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
1
Illus. Jesper Myrfors

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (7/27) Fifth Edition (Uncommon)
Introductory Two-Player Set (Special)
Fourth Edition (Uncommon)
Revised Edition (Uncommon)
Unlimited Edition (Uncommon)
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Cyclopean Mummy

Creature - Zombie 2/1, 1B (2)
When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game.1
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
Illus. Edward P. Beard, Jr.

Crystal Keep Rulings Summaries

  • The Mummy does go to the graveyard and trigger abilities (such as Soul Net) which watch for something going to the graveyard. It then leaves the game as a triggered ability (see Rule 404). [bethmo 1994/06/22]
  • It does not leave the game if it goes to the graveyard from someplace other than "in play". This includes discarding from your hand or if the spell is countered. [bethmo 1994/06/27]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Mummy" until Oracle 2007/10/01, when it became "Zombie".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/12) Fourth Edition (Common)
Legends (Common)


Dark Ritual

Instant, B (1)
Add {B}{B}{B} to your mana pool.
Illus. Sandra Everingham

Crystal Keep Rulings Summaries

  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (16/63) Coldsnap Theme Decks (Special)
Deckmasters (Special)
Beatdown (Special)
Battle Royale (Special)
Mercadian Masques (Common)
Fourth Edition (Common)
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Deathgrip

Enchantment, BB (2)
{B}{B}: Counter target green spell.1
Illus. Anson Maddocks


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (6/24) Fifth Edition (Uncommon)
Fourth Edition (Uncommon)
Revised Edition (Uncommon)
Unlimited Edition (Uncommon)
Limited Edition (Beta) (Uncommon)
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Deathlace

Instant, B (1)
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)1
Illus. Sandra Everingham

Crystal Keep Rulings Summaries

  • See Chaoslace for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was an Interrupt and now is an Instant. [Oracle 1999/09/03]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (5/18) Fourth Edition (Rare)
Revised Edition (Rare)
Unlimited Edition (Rare)
Limited Edition (Beta) (Rare)
Limited Edition (Alpha) (Rare)


Drain Life

Sorcery, X1B (2)
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
1
Illus. Douglas Shuler

Crystal Keep Rulings Summaries

  • You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
  • You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
  • Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
  • Note - Also see X Costs, Rule G24.1.
  • Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (9/32) 2002 FNM Promos (Special)
Beatdown (Special)
Fifth Edition (Common)
Mirage (Common)
Fourth Edition (Common)
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Drudge Skeletons

Creature - Skeleton 1/1, 1B (2)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)1
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly-they fell, but soon formed again, with the same mocking look on their faceless skulls.
Illus. Sandra Everingham


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (11/60) Tenth Edition (Uncommon)
Core Set - Ninth Edition (Uncommon)
Core Set - Eighth Edition (Common)
Seventh Edition (Common)
Classic Sixth Edition (Common)
Fourth Edition (Common)
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El-Hajjâj

Creature - Human Wizard 1/1, 1BB (3)
Lifelink (Whenever this creature deals damage, you gain that much life.)1
Illus. Dameon Willich


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/16) Fourth Edition (Rare)
Revised Edition (Rare)
Arabian Nights (Uncommon)


Erg Raiders

Creature - Human Warrior 2/3, 1B (2)
At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.1
Illus. Dameon Willich

Crystal Keep Rulings Summaries

  • If unable to attack because it is tapped or something, it still deals 2 damage to the controller of this card. [bethmo 1994/06/01]
  • Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).
  • Note - This card was of creature type "Raider" and not "Human Warrior" until Oracle 2007/09/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (5/23) Fifth Edition (Common)
Fourth Edition (Common)
Revised Edition (Common)
Arabian Nights (Common)
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Evil Presence

Enchantment - Aura, B (1)
Enchant land
Enchanted land is a Swamp.
1
Illus. Sandra Everingham

Crystal Keep Rulings Summaries

  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (6/24) Fifth Edition (Uncommon)
Fourth Edition (Uncommon)
Revised Edition (Uncommon)
Unlimited Edition (Uncommon)
Limited Edition (Beta) (Uncommon)
→ View All


next 20 cards [ 1-20 ] [ 21-40 ][ 361-378 ] → Checklist → Spoiler