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Creature - Horror 2/6, 3BB (5)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.1
Illus. Mark Tedin
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The color of the blocking/blocked creature is checked only at declaration of the block. If the creature is indeed green or white at that time, it will be destroyed at the end of the combat even if it changes color before the combat ends.
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Enchantment - Aura, 1B (2)
Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.1
Illus. Anson Maddocks
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: When putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
- 9/16/2007: This is a new wording. Animate Dead is now an Aura. You target a creature card in a graveyard when you cast it. It enters the battlefield attached to that card. Then it returns that card to the battlefield, and attaches itself to that card again (since the card is treated as a new object on the battlefield).
- 9/16/2007: Once the creature is returned to the battlefield, Animate Dead can't be attached to anything other than it (unless Animate Dead somehow manages to put a different creature onto the battlefield). Attempting to move Animate Dead to another creature won't work.
- 4/1/2008: If the creature card put onto the battlefield has Protection from Black (or anything that prevents this from legally being attached), this won’t be able to attach to it. Then this will go to the graveyard as a State-Based Action, causing the creature to be sacrificed. This is a change from recent functionality.
- 4/1/2008: A "creature card" is any card with the type Creature, even if it has other types such as Artifact, Enchantment, or Land. Older cards of type Summon are also Creature cards.
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Sorcery, 1BB (3)
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.1 "All rivers eventually run to the sea. My job is to sort out who goes first." -Maeveen O'Donagh, Memoirs of a Soldier
Illus. Drew Tucker
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Enchantment, 1B (2)
Black creatures get +1/+1.1
Illus. Jesper Myrfors
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Creature - Human Knight 2/2, BB (2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)1 Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Illus. Jeff A. Menges
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Enchantment - Aura, BB (2)
Enchant land When enchanted land becomes tapped, destroy it.1
Illus. Pete Venters
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Creature - Imp 1/1, 1B (2)
Flying (This creature can't be blocked except by creatures with flying or reach.)1 On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
Illus. Ron Spencer
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Creature - Wraith 3/3, 3B (4)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)1 Twas in the bogs of Cannelbrae/ My mate did meet an early grave/ 'Twas nothing left for us to save/ In the peat-filled bogs of Cannelbrae.
Illus. Jeff A. Menges
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Creature - Insect 0/1, 2BB (4)
{1}: Carrion Ants gets +1/+1 until end of turn.1 "War is no picnic," my father liked to say. But the Ants seemed to disagree.
Illus. Richard Thomas
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Creature - Horror 7/7, 3BBB (6)
First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.1 "... [S]creams of horror rend th' affrighted skies." -Alexander Pope, The Rape of the Lock
Illus. Jesper Myrfors
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Enchantment - Aura, 2BB (4)
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.1
Illus. Jesper Myrfors
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Creature - Zombie 2/1, 1B (2)
When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy.1 The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
Illus. Edward P. Beard, Jr.
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The Mummy does go to the graveyard and trigger abilities which watch for something going to the graveyard. It then gets exiled as a triggered ability.
- 10/4/2004: It does not get exiled if it goes to the graveyard from someplace other than the battlefield. This includes discarding from your hand or if the spell is countered.
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Instant, B (1)
Add {B}{B}{B} to your mana pool.
Illus. Sandra Everingham
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Enchantment, BB (2)
{B}{B}: Counter target green spell.1
Illus. Anson Maddocks
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Instant, B (1)
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)1
Illus. Sandra Everingham
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Sorcery, X1B (2)
Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.1
Illus. Douglas Shuler
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Cost reducers can be used to reduce the X part of the mana cost.
- 10/4/2004: You may gain up to the total toughness of the creature even if it was already damaged.
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Creature - Skeleton 1/1, 1B (2)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)1 Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly-they fell, but soon formed again, with the same mocking look on their faceless skulls.
Illus. Sandra Everingham
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Creature - Human Wizard 1/1, 1BB (3)
Whenever El-Hajjâj deals damage, you gain that much life.1
Illus. Dameon Willich
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Creature - Human Warrior 2/3, 1B (2)
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.1
Illus. Dameon Willich
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Enchantment - Aura, B (1)
Enchant land Enchanted land is a Swamp.1
Illus. Sandra Everingham
Gatherer Card Rulings [Nov 2009]
- 10/15/2006: Will not add or remove Snow Supertype to or from a land.
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