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Shards of Alara
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Tenth Edition
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Rules:
Rulings Summaries
Comprehensive Rules
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Fifth Dawn  Fünfte Morgenröte La Cinquième Aube Quinta Alba Quinto Amanecer A Quinta Aurora フィフス・ドーン 五色曙光
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Instant, 3W (4)
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.)1
Illus. John Matson
Crystal Keep Rulings Summaries
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Instant, 2W (3)
Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"
Illus. Doug Chaffee
Crystal Keep Rulings Summaries
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Creature - Human Cleric 1/1, WW (2)
Protection from black and from red Whenever another creature comes into play, you may gain 1 life.1 "Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light." - Ushanti, leonin seer
Illus. Michael Sutfin
Crystal Keep Rulings Summaries
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Creature - Human Soldier 2/4, 3W (4)
{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. "Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
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Creature - Human Wizard 2/3, 3W (4)
Flying {T}: Attach target Equipment you control to target creature you control.1 Each generation, a handful of Auriok girls are allowed to visit the Cave of Light. They return riding the wind and brandishing steel.
Illus. Jeremy Jarvis
Crystal Keep Rulings Summaries
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Instant, 5W (6)
Double target player's life total. Shuffle Beacon of Immortality into its owner's library. The cave floods with light. A thousand rays shine forth and meld into one.
Illus. Rob Alexander
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Creature - Bringer 5/5, 7WW (9)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to play.1
Illus. Kev Walker
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. "Memnarch shall rage against us. We shall endure."
Illus. Terese Nielsen
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Creature - Cat Soldier 2/2, 1W (2)
When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. "I may be kha, but without my soldiers, my people, I am nothing." - Raksha Golden Cub
Illus. Pete Venters
Crystal Keep Rulings Summaries
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Creature - Elephant Cleric 2/3, 2WW (4)
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. The loxodon ascribe religious superiority to those born albino, believing them to be spiritually pure.
Illus. Jim Nelson
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Creature - Elephant Soldier 3/3, 3WW (5)
Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn.1 Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded.
Illus. Paolo Parente
Crystal Keep Rulings Summaries
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Legendary Creature - Cat Soldier 3/4, 5WW (7)
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.1 Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
Illus. Pete Venters
Crystal Keep Rulings Summaries
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Instant, 2WW (4)
Destroy all creatures that dealt damage to you this turn. The Auriok learned perseverance from their forebears. They learned justice from the leonin.
Illus. Vance Kovacs
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Sorcery, 5WW (7)
Each player returns all artifact cards from his or her graveyard to play. "Yesterday's relics will determine the outcome of tomorrow's war." - Ushanti, leonin seer
Illus. Justin Sweet
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Creature - Cat Knight 1/3, 2W (3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)1 "If what I have seen comes to pass, we will need our guardians more than ever." - Ushanti, leonin seer
Illus. Vance Kovacs
Crystal Keep Rulings Summaries
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Creature - Cat Knight 1/1, 1WW (3)
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)1 "Like dawn's first light, blind the unprepared and banish the shadows." - Skyhunter creed
Illus. Greg Staples
Crystal Keep Rulings Summaries
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Instant, W (1)
Target creature gets +1/+1 until end of turn. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)1
Illus. Matt Cavotta
Crystal Keep Rulings Summaries
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Enchantment - Aura, 1W (2)
Enchant artifact Enchanted artifact's activated abilities can't be played. If enchanted artifact is a creature, it can't attack or block.1 Though the grip of a golem is strong, the grip of Auriok magic is far stronger.
Illus. Kev Walker
Crystal Keep Rulings Summaries
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Sorcery, W (1)
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Some blades seek their own wielders.
Illus. Tim Hildebrandt
Crystal Keep Rulings Summaries
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Instant, 2W (3)
Destroy target blocking creature. "All beings have an inner light. Let me show you yours." - Ushanti, leonin seer
Illus. Carl Critchlow
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