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Seventh Edition  Siebte Edition Septième Edition Settima Edizione Séptima Edición Sétima Edição
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Creature - Angel Spirit 1/1, 1W (2)
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. If only every message were as perfect as its messenger.
Illus. Marc Fishman
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Creature - Human Soldier 2/5, 4W (5)
Vigilance1 Knights fight for honor and mercenaries fight for gold. The militia fighst for hearth and home.
Illus. Paolo Parente
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Instant, 1W (2)
You gain 3 life for each creature attacking you. "A battle's outcome is never certain." -The Southern Paladin
Illus. Christopher Moeller
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The creatures are counted on resolution.
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Sorcery, 3W (4)
Return target creature card from your graveyard to the battlefield.1 "Nothing can stop the power of life-not even death." -Onean cleric
Illus. Roger Raupp
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Enchantment, 3W (4)
Untapped creatures you control get +0/+2. "... Our castle's strength Will laugh a siege to scorn." -William Shakespeare, Macbeth
Illus. Edward Beard, Jr.
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Enchantment, 1W (2)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Illus. Mark Romanoski
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Illus. Greg & Tim Hildebrandt
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Illus. Alan Pollack
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Illus. Gary Ruddell
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Illus. Darrell Riche
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Creature - Bird 2/2, 3W (4)
Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment.1 Most eagles hunt small animals. The cloudchasers hunt magic.
Illus. Aaron Boyd
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: It destroys one of your enchantments if you are the only player with any enchantments.
- 10/4/2004: Nothing happens if there are no legal enchantments to target when it enters the battlefield.
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Creature - Human Soldier Archer 1/1, 1W (2)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Twang. You're dead.
Illus. James Bernardin
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Instant, 1W (2)
Destroy target artifact or enchantment.
Illus. Andrew Goldhawk
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.
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Creature - Human Soldier 1/1, W (1)
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Illus. Greg & Tim Hildebrandt
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Creature - Human Soldier Archer 3/3, 5W (6)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature. They fletch their arrows with the feathers of angels.
Illus. Dan Frazier
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Sorcery, 2WW (4)
You gain 2 life for each card in your hand. A picture is worth a thousand swords.
Illus. Donato Giancola
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Enchantment, 1WW (3)
Creatures you control get +1/+1. "North and South meet and angels sing. Voices resound with a righteous ring." -"The Ballad of the Paladins"
Illus. Terese Nielsen
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Instant, W (1)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.1
Illus. Greg & Tim Hildebrandt
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Creature - Human Soldier 2/3, 3W (4)
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. "Soldiers wear down and enemies collapse-but the ballista never tires." -Ballista captain
Illus. Brain Snoddy
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Enchantment - Aura, W (1)
Enchant creature Enchanted creature gets +1/+2.1
Illus. Scott M. Fischer
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