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Shards of Alara
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Tenth Edition
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Rules:
Rulings Summaries
Comprehensive Rules
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Seventh Edition  Siebte Edition Septième Edition Settima Edizione Séptima Edición Sétima Edição
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Creature - Angel Spirit 1/1, 1W (2)
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. If only every message were as perfect as its messenger.
Illus. Marc Fishman
Crystal Keep Rulings Summaries
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".
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Creature - Human Soldier 2/5, 4W (5)
Vigilance1 Knights fight for honor and mercenaries fight for gold. The militia fighst for hearth and home.
Illus. Paolo Parente
Crystal Keep Rulings Summaries
- Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
- Note - Also see Vigilance, Rule 502.14.
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Instant, 1W (2)
You gain 3 life for each creature attacking you. "A battle's outcome is never certain." -The Southern Paladin
Illus. Christopher Moeller
Crystal Keep Rulings Summaries
- The creatures are counted on resolution. [Barclay 1999/02/03]
- Can be cast when there are no attacking creatures, and even out of combat, to gain zero life. [DeLaney 1999/02/10]
- Note - The Portal version was a Sorcery.
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Sorcery, 3W (4)
Return target creature card from your graveyard to play. "Nothing can stop the power of life-not even death." -Onean cleric
Illus. Roger Raupp
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Enchantment, 3W (4)
Untapped creatures you control get +0/+2. "... Our castle's strength Will laugh a siege to scorn." -William Shakespeare, Macbeth
Illus. Edward Beard, Jr.
Crystal Keep Rulings Summaries
- Tapping a creature removes the +2 toughness from the creature and may kill it if it has already taken damage. [D'Angelo 1994/06/01]
- Note - In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking.
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Enchantment, 1W (2)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Illus. Mark Romanoski
Crystal Keep Rulings Summaries
- Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
- A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
- Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
- Note - Was not in the Alpha printing of the Limited Edition.
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Enchantment, 1W (2)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Illus. Alan Pollack
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Illus. Gary Ruddell
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Illus. Darrell Riche
Crystal Keep Rulings Summaries
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Creature - Bird 2/2, 3W (4)
Flying When Cloudchaser Eagle comes into play, destroy target enchantment. Most eagles hunt small animals. The cloudchasers hunt magic.
Illus. Aaron Boyd
Crystal Keep Rulings Summaries
- Nothing happens if there are no legal enchantments to target when it enters play. [D'Angelo 1998/11/10]
- It does destroy one of your enchantments if you are the only player with any enchantments. [D'Angelo 1998/06/05]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
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Creature - Human Soldier Archer 1/1, 1W (2)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Twang. You're dead.
Illus. James Bernardin
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".
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Instant, 1W (2)
Destroy target artifact or enchantment.
Illus. Andrew Goldhawk
Crystal Keep Rulings Summaries
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
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Creature - Human Soldier 1/1, W (1)
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
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Creature - Human Soldier Archer 3/3, 5W (6)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature. They fletch their arrows with the feathers of angels.
Illus. Dan Frazier
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".
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Sorcery, 2WW (4)
You gain 2 life for each card in your hand. A picture is worth a thousand swords.
Illus. Donato Giancola
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Enchantment, 1WW (3)
Creatures you control get +1/+1. "North and South meet and angels sing. Voices resound with a righteous ring." -"The Ballad of the Paladins"
Illus. Terese Nielsen
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Instant, W (1)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.1
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
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Creature - Human Soldier 2/3, 3W (4)
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. "Soldiers wear down and enemies collapse-but the ballista never tires." -Ballista captain
Illus. Brain Snoddy
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
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Enchantment - Aura, W (1)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature gets +1/+2.1
Illus. Scott M. Fischer
Crystal Keep Rulings Summaries
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