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Core Set - Eighth Edition  Haupt-Set - Achte Edition Édition de base - Huitième Edition Set base - Ottava Edizione Colección Básica - Octava Edición Kit Básico - Oitava Edição
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Creature - Angel 3/3, 4W (5)
Flying When Angel of Mercy enters the battlefield, you gain 3 life.1 A song of life soars over fields of blood.
Illus. Melissa A. Benson
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Creature - Angel Spirit 1/1, 1W (2)
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.1 If only every message were as perfect as its bearer.
Illus. Marc Fishman
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Creature - Human Soldier 2/5, 4W (5)
Vigilance1 Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
Illus. Paolo Parente
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Creature - Avatar 4/9, 6WW (8)
If you have 3 or less life, Avatar of Hope costs {6} less to cast. Flying Avatar of Hope can block any number of creatures.1
Illus. Mark Zug
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The converted mana cost of this card is still 8, even if you only pay {W}{W} to cast it.
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Creature - Bird Soldier 2/2, 3W (4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.1
Illus. Justin Sweet
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Creature - Bird Soldier 2/3, 4W (5)
Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn.1 Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Illus. Greg & Tim Hildebrandt
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Instant, 1W (2)
You gain 3 life for each creature attacking you. Even an enemy is a valuable resource.
Illus. Christopher Moeller
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The creatures are counted on resolution.
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Creature - Angel 2/4, 3WW (5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.1 "Their eyes will shrivel and blacken before faith's true light."
Illus. Todd Lockwood
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If you are damaged by more than one, the effects are cumulative and you skip multiple combat phases.
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Instant, 3W (4)
Destroy target attacking creature. You gain life equal to its power. "Why do we pray to the Ancestor? Because She listens." - Mystic elder
Illus. Carl Critchlow
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Enchantment, 1W (2)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Illus. Mark Romanoski
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Illus. Greg & Tim Hildebrandt
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Illus. Alan Pollack
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Illus. Gary Ruddell
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Illus. Darrell Riche
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Creature - Human Soldier Archer 1/1, 1W (2)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. "He can split a marshfly in two from halfway across the range." - Onean sergeant
Illus. James Bernardin
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Instant, W (1)
Destroy target enchantment.
Illus. Christopher Rush
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Creature - Griffin 2/2, 1WW (3)
Flying, vigilance1 To outrace the griffin - Kipamu expression meaning "to do the impossible"
Illus. John Howe
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Creature - Human Soldier Archer 3/3, 5W (6)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature. They fletch their arrows with the feathers of angels.
Illus. Greg Staples
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Creature - Human Soldier 2/2, 2W (3)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. "Precision is frequently more valuable than force."
Illus. Mark Poole
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Enchantment, 1WW (3)
Creatures you control get +1/+1. Each victory adds a new verse.
Illus. Kev Walker
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