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Tenth Edition
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Rules:
Rulings Summaries
Comprehensive Rules
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Core Set - Eighth Edition  Haupt-Set - Achte Edition Édition de base - Huitième Edition Set base - Ottava Edizione Colección Básica - Octava Edición Kit Básico - Oitava Edição
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Creature - Angel 3/3, 4W (5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life.1 A song of life soars over fields of blood.
Illus. Melissa A. Benson
Crystal Keep Rulings Summaries
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Creature - Angel Spirit 1/1, 1W (2)
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.1 If only every message were as perfect as its bearer.
Illus. Marc Fishman
Crystal Keep Rulings Summaries
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".
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Creature - Human Soldier 2/5, 4W (5)
Vigilance1 Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
Illus. Paolo Parente
Crystal Keep Rulings Summaries
- Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
- Note - Also see Vigilance, Rule 502.14.
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Creature - Avatar 4/9, 6WW (8)
If you have 3 life or less, Avatar of Hope costs {6} less to play. Flying Avatar of Hope can block any number of creatures.1
Illus. Mark Zug
Crystal Keep Rulings Summaries
- The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {W}{W} to play it. [DeLaney 2000/05/29]
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Creature - Bird Soldier 2/2, 3W (4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment.1
Illus. Justin Sweet
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Creature - Bird Soldier 2/3, 4W (5)
Flying (This creature can't be blocked except by creatures with flying.) {W}: Aven Flock gets +0/+1 until end of turn.1 Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Illus. Greg & Tim Hildebrandt
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Instant, 1W (2)
You gain 3 life for each creature attacking you. Even an enemy is a valuable resource.
Illus. Christopher Moeller
Crystal Keep Rulings Summaries
- The creatures are counted on resolution. [Barclay 1999/02/03]
- Can be cast when there are no attacking creatures, and even out of combat, to gain zero life. [DeLaney 1999/02/10]
- Note - The Portal version was a Sorcery.
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Creature - Angel 2/4, 3WW (5)
Flying (This creature can't be blocked except by creatures with flying.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.1 "Their eyes will shrivel and blacken before faith's true light."
Illus. Todd Lockwood
Crystal Keep Rulings Summaries
- If you are damaged by more than one, the effects are cumulative and you skip multiple combat phases. [8E FAQ 2003/07/28]
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Instant, 3W (4)
Destroy target attacking creature. You gain life equal to its power. "Why do we pray to the Ancestor? Because She listens." - Mystic elder
Illus. Carl Critchlow
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Enchantment, 1W (2)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Illus. Mark Romanoski
Crystal Keep Rulings Summaries
- Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
- A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
- Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
- Note - Was not in the Alpha printing of the Limited Edition.
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Enchantment, 1W (2)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Illus. Alan Pollack
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Illus. Gary Ruddell
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Illus. Darrell Riche
Crystal Keep Rulings Summaries
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Creature - Human Soldier Archer 1/1, 1W (2)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. "He can split a marshfly in two from halfway across the range." - Onean sergeant
Illus. James Bernardin
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".
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Instant, W (1)
Destroy target enchantment.
Illus. Christopher Rush
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Creature - Griffin 2/2, 1WW (3)
Flying, vigilance1 To outrace the griffin - Kipamu expression meaning "to do the impossible"
Illus. John Howe
Crystal Keep Rulings Summaries
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Creature - Human Soldier Archer 3/3, 5W (6)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature. They fletch their arrows with the feathers of angels.
Illus. Greg Staples
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".
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Creature - Human Soldier 2/2, 2W (3)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. "Precision is frequently more valuable than force."
Illus. Mark Poole
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
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Enchantment, 1WW (3)
Creatures you control get +1/+1. Each victory adds a new verse.
Illus. Kev Walker
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