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Core Set - Ninth Edition  Haupt-Set - Neunte Edition Édition de base - Neuvième Edition Set base - Nona Edizione Colección Básica - Novena Edición Kit Básico - Nona Edição 第9版 第九版 Девятая редакция
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Creature - Angel 3/3, 4W (5)
Flying When Angel of Mercy enters the battlefield, you gain 3 life.1
Illus. Melissa A. Benson
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Sorcery, 2W (3)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)1 Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
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Creature - Bird Soldier 2/2, 3W (4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.1
Illus. Justin Sweet
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Creature - Bird Soldier 2/3, 4W (5)
Flying (This creature can't be blocked except by creatures with flying or reach.) {W}: Aven Flock gets +0/+1 until end of turn.1 Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Illus. Greg & Tim Hildebrandt
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Creature - Human Rebel 2/2, 3W (4)
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation.
Illus. Matthew D. Wilson
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Creature - Human Cleric 1/4, 3W (4)
Other creatures you control get +0/+1. "He spoke with the tongue of Angels; we fought with the strength of lions." -Handel, infantry soldier
Illus. Terese Nielsen
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Creature - Angel 2/4, 3WW (5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.1 "Their eyes will shrivel and blacken before faith's true light."
Illus. Todd Lockwood
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If you are damaged by more than one, the effects are cumulative and you skip multiple combat phases.
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Creature - Spirit 2/2, 3W (4)
{0}: Return Blinking Spirit to its owner's hand. "Don't look at it! Maybe it'll go away!" -Ib Halfheart, goblin tactician
Illus. L. A. Williams
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Instant, 3W (4)
Destroy target attacking creature. You gain life equal to its power. "Why do we pray to the Ancestor? Because She listens."-Mystic elder
Illus. Carl Critchlow
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Enchantment, 1W (2)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Illus. Christopher Rush
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Enchantment, 1W (2)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Illus. Christopher Rush
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: A source of damage is a permanent, a spell on the stack (including one that creates a permanent), or any object referred to by an object on the stack. A source doesn't need to be capable of dealing damage to be a legal choice.
- 10/4/2004: Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn.
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Creature - Human Soldier Archer 1/1, 1W (2)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. "He can split a marshfly in two from halfway across the range." -Onean sergeant
Illus. James Bernardin
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Instant, W (1)
Destroy target enchantment.
Illus. Christopher Rush
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Creature - Human Soldier 2/4, 3W (4)
Infantry deployment is the art of putting your troops in the wrong place at the right time.
Illus. Kev Walker
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Sorcery, 1W (2)
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.1
Illus. Hugh Jamieson
Gatherer Card Rulings [Nov 2009]
- 8/1/2005: Gift of Estates does nothing if each of your opponents has the same number of lands or fewer as you.
- 8/1/2005: You can find nonbasic lands if they have the Plains land type, such as dual lands (Tundra, et al).
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Enchantment, 1WW (3)
Creatures you control get +1/+1. Each victory adds a new verse.
Illus. Kev Walker
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Creature - Human Soldier 2/2, 1W (2)
The turning of the tide always begins with one soldier's decision to head back into the fray.
Illus. Dave Dorman
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Instant, W (1)
Prevent all combat damage that would be dealt this turn. "The day of Spirits; my soul's calm retreat / Which none disturb!" -Henry Vaughan, "The Night"
Illus. Pete Venters
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Enchantment - Aura, W (1)
Enchant creature Enchanted creature gets +1/+2.1 Such power protects the body with the strength of the soul.
Illus. Scott M. Fischer
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Creature - Human Soldier 1/1, W (1)
{W}: Honor Guard gets +0/+1 until end of turn. The strength of one. The courage of ten.
Illus. Mark Zug
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