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Rulings Summaries
Comprehensive Rules
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Limited Edition (Alpha) 
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Enchantment - Aura, 1B (2)
Enchant creature card in a graveyard When Animate Dead comes into play, if it's in play, it loses "enchant creature card in a graveyard" and gains "enchant creature put into play with Animate Dead." Return enchanted creature card to play under your control and attach Animate Dead to it. When Animate Dead leaves play, that creature's controller sacrifices it. Enchanted creature gets -1/-0.1
Illus. Anson Maddocks
Crystal Keep Rulings Summaries
- It follows all the rules for Aura (Enchant Creature) cards. [WotC Rules Team 1997/03/14] For example, it counts for abilities that interact with creature enchantments, such as Rabid Wombat. [Aahz 1997/06/06]
- You can Animate a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1994/04/01]
- The creature comes out as if it were just played. Any X in the mana cost is zero (see Rule G24.1). So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
- When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed to define the value. [WotC Rules Team 1998/02/02] In the case of Minion of the Wastes, you pay life to define its values.
- The animated creature comes into play with summoning sickness (see Rule G19.39), so it cannot attack until it begins one of its controller's turns in play. [D'Angelo 1998/02/03]
- This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8). [D'Angelo 2002/12/19]
- If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]
- If the creature phases out (see Rule 502.15) without the Animate Dead because Animate Dead has been affected by Spatial Binding, the Animate Dead is put into the graveyard but the creature is not. The creature will phase in perfectly normal since the Animate Dead ability did not destroy it. [Aahz 1997/02/16]
- It cannot move to a different creature using Aura moving effects. [D'Angelo 2007/09/08]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Put Into Play, Rule G16.33.
- Note - This card was of type "Enchantment" until Oracle 2007/09/01 when it became "Enchantment - Aura".
- Note - The Limited Edition, Unlimited Edition, Revised Edition, and Fourth Edition versions had this card as an Enchant Dead Creature. [D'Angelo 1997/04/11]
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Enchantment, 1B (2)
Black creatures get +1/+1.1
Illus. Jesper Myrfors
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Creature - Human Knight 2/2, BB (2)
First strike, protection from white1 Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
Illus. Jeff A. Menges
Crystal Keep Rulings Summaries
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Creature - Wraith 3/3, 3B (4)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)1 Twas in the bogs of Cannelbrae/ My mate did meet an early grave/ 'Twas nothing left for us to save/ In the peat-filled bogs of Cannelbrae.
Illus. Jeff A. Menges
Crystal Keep Rulings Summaries
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Sorcery, B (1)
Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, add the top card of your library to the ante, then draw seven cards.1
Illus. Douglas Shuler
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) have banned this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
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Enchantment - Aura, 2BB (4)
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.1
Illus. Jesper Myrfors
Crystal Keep Rulings Summaries
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Instant, B (1)
Add {B}{B}{B} to your mana pool.1
Illus. Sandra Everingham
Crystal Keep Rulings Summaries
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
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Sorcery, BBB (3)
Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top of your library.1
Illus. Quinton Hoover
Crystal Keep Rulings Summaries
- The exchange puts Darkpact into that player's ante. The winner of the game will end up owning Darkpact. [D'Angelo 2006/05/13]
- Vintage tournaments (see Rule 801) have banned this card since 1994/01/25 since it is only used in games for Ante.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
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Enchantment, BB (2)
{B}{B}: Counter target green spell.1
Illus. Anson Maddocks
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Instant, B (1)
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)1
Illus. Sandra Everingham
Crystal Keep Rulings Summaries
- See Chaoslace for rulings.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was an Interrupt and now is an Instant. [Oracle 1999/09/03]
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Sorcery, 1BB (3)
Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library.1
Illus. Daniel Gelon
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) have banned this card since 1994/01/25 since it is only used in games for Ante.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
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Creature - Demon 5/5, 3BBB (6)
{T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.1 Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
Illus. Jesper Myrfors
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
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Sorcery, 1B (2)
Search your library for a card and put that card into your hand. Then shuffle your library.1
Illus. Douglas Shuler
Crystal Keep Rulings Summaries
- This is not a draw. [D'Angelo 1995/02/27]
- You do not show the card you pick out of your library to your opponent. [bethmo 1994/06/01]
- You pick a card on resolution. [D'Angelo 1995/07/21] Because you pick on resolution, this spell can be Forked so that the Fork's caster can pick a different card. [Aahz 1995/09/05]
- Vintage tournaments (see Rule 801) have restricted this card since 1994/03/23.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 when it left the environment.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
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Sorcery, X1B (2)
Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.1
Illus. Douglas Shuler
Crystal Keep Rulings Summaries
- You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
- You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
- Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
- Note - Also see X Costs, Rule G24.1.
- Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
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Creature - Skeleton 1/1, 1B (2)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)1 Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly-they fell, but soon formed again, with the same mocking look on their faceless skulls.
Illus. Sandra Everingham
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Enchantment - Aura, B (1)
Enchant land Enchanted land is a Swamp.1
Illus. Sandra Everingham
Crystal Keep Rulings Summaries
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
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Enchantment - Aura, BB (2)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)1
Illus. Mark Poole
Crystal Keep Rulings Summaries
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Creature - Shade 0/1, 2B (3)
{B}: Frozen Shade gets +1/+1 until end of turn.1 "There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade." --Edgar Allan Poe, "Silence"
Illus. Douglas Shuler
Crystal Keep Rulings Summaries
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
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Enchantment, 2B (3)
White spells and activated abilities of white enchantments cost {3} more to play.1
Illus. Dan Frazier
Crystal Keep Rulings Summaries
- The additional mana is paid at the same time the spell/ability is announced. [bethmo 1996/06/20]
- The extra mana is not considered part of the mana cost (see Rule G13.7). A Spell Blast would still only require the original mana cost as X in order to counter the spell. [Aahz 1994/09/02]
- The extra mana is not considered part of the activation cost. It is a separate cost. [Aahz 1994/09/02]
- The extra mana is part of the play cost, so cost reducers like Helm of Awakening can be used to pay part of this cost.
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